Kim Pimmel: "Pull to Refresh: Leveraging Unused Gestures in Mobile Design"
When designing mobile apps, designers must understand their core user needs and workflows. Mobile apps must be dead simple and instantly usable, without any tutorial or how-to. But as apps become more complex, it becomes increasingly difficult to fit all of the required UI onto the limited mobile real estate. By determining what the key user needs are, designers can focus the designs around those needs, and hide additional/advanced/extra features and content inside the unused gesture spaces, such as pull to refresh…
Kim's bio:
Ever since he got his hands on Adobe Flash, Kim Pimmel has been fascinated by the possibilities that open up when design is made interactive with code. Now a design lead for Adobe’s user experience team, Kim is still hard at work making design come to life with code by creating delightful mobile and tablet apps for consumers. During his time at Adobe, he has worked on a wide range of projects with partners such as the New York Times, MTV, NBC, Samsung and Wired, on a variety of platforms ranging across web, desktop, mobile and TV. Kim has also helped to concept, storyboard and design innovation demos for Adobe CTO Kevin Lynch.
The UK and Hawaii raised designer is a prolific creative, even In his spare time. Recently he has tapped into his interests in photography, music and storytelling, and used them to create experimental short films. For his Compressed series of shorts, Kim not only shot, edited and scored the macro-scale films, but also built custom camera control systems and animation rigs. The Compressed shorts have been shown at film festivals internationally and been featured on sites such as Devour, Colossal, Gizmodo and Boing Boing. Kim’s analog visual effects have been used for Morgan Freeman’s Through the Wormhole series, Australian Broadcasting Company branding, and even sampled for a TED talk.
Kim lives in San Francisco with his wife Sophy and their cat MIDI.