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Akshay
Akshay Agarwal

ARM

LinkedIn

Akshay Agarwal - ARM

Arm

Mobile in the Modern Age: Connecting Intelligence

Coming soon...

Bio

Akshay Agarwal is the Ecosystem Director Americas and is responsible for Graphics Ecosystem Development and Strategic Marketing with specialization in Software: Mobile Operating Systems, Gaming, User Interfaces and Web browsers

Chris-h
Chris Haseman

Tumblr

@haseman

Chris Haseman - Tumblr

Tumblr

Building software in the Mobile Age

Working in the mobile industry for the last ten years has taught me one thing: Producing great software is hard. There are, however, more than a few ways to make it easier and more accessible. Over the course of this talk I'd like to go over some of the small things you can do to make the process less daunting. I'll give developers some guidelines on fighting and getting releases out on time. We'll talk about how to get the most out of designers (and how designers can get the most out of engineers). Last, I'll let the marketing folks in on a few tactics we've used at Tumblr to get our rating above 4 stars.

Bio

Chris has been writing mobile software in various forms since 2003. He was involved in several large-scale Brew projects, from MMS messaging to Major League Baseball. More recently, he was an early Android engineer behind the doubleTwist media player and is now the Engineering Manager on the Android team at Tumblr. He is a published author, "Creating Android Applications." with Peach Pit Press and he currently lives in Manhattan, where he constantly debates shaving his beard."

Orrie
Orrie Shannon

Orrie Shannon - Wattpad

Wattpad

How We Share Wattpad with the World

Orrie Shannon, Android Team Lead from Toronto-based social reading/writing app pioneer Wattpad, will discuss how the organization’s end-to-end release process and continuous integration with Google’s services mitigates risk with each release and helps to maintain a high quality rating with their 3 million active users. Orrie will detail how the Android team leverages the support of their beta group of some 90,000 active users, utilizing Gradle to create and upload the different build variants as part of their release process. He will also touch on how Wattpad monitors usage information and crash data analytics to evaluate new features, as well as to detect and address bugs.

Bio

Orrie Shannon leads the Android team at Wattpad, a Toronto based company. A recent graduate from the University of Waterloo in Software Engineering, he has helped solidify Wattpad's Android presence with a current 1.5B minutes per month spent on their Android app. His novel approach at continuous deployment recently caught the attention of Google and was featured as a case study at Google I/O 2013.

Matt
Matthew Patience

BNOTIONS

Google Plus

Matthew Patience - BNOTIONS

Bnotions

Automated Launch Success for Developers

Marketing is a waste of money if you aren’t retaining loyal users.

Stop complaining about 1 star reviews and do something about it. In this session we will talk about a system that you as a developer or marketer can set up to manage your community of users, triage their feedback, and successfully turn 1 star reviews in to 4/5 stars.

This ideology is based on three concepts: Awareness, Insight, and Mitigation. Learn how to get automated alerts for crashes, ratings, and user feedback; understand how to get insight on these areas; and lastly, learn how to deal with these data sets appropriately and use them to your advantage.

Bio

Matthew Patience holds two passions in life, Technology and Music. Where they cross over is evident in his willingness to experiment with new things. Patience runs a dedicated mobile team at BNOTIONS as VP Mobile, but also pushes the company's limits through research and development by experimenting with technologies such as Second Screens, Wearable Technology, and Brain Computer Interfaces. High profile applications that Matthew and his team have released include theScore, Vu, and SayWhat?.

Ian
Ian Darwin

Ian Darwin - Centre for Global eHealth Innovation

Ehealth

Everybody knows that you have to write Android apps in Java, right? Wrong!

This session will cover a variety of technologies that let you build and package Android apps without writing a line of Java code. Technologies covered will include App Inventor - a simple visual building-blocks approach - and focus on well-known other languages (including Python, Perl, and a cast of other scripting languages mentioned in passing), and of course that old favorite C and its overgrown offspring C++. Not to mention OpenGL and some physics and gaming frameworks like Cocos2D.

Code examples of many of these will be shown as time permits.

Bio

Ian Darwin has worked in the computing field for ages, wrote several O'Reilly books including the Java Cookbook and Android Cookbook; as the latter implies, he's currently working in mobile development, building mobile eHealth applications for University Health Network (TGH).

Greg
Greg Carron

BNOTIONS

@pixeladdikt

Greg Carron - BNOTIONS

Bnotions

Automated Launch Success for Developers

Marketing is a waste of money if you aren’t retaining loyal users.

Stop complaining about 1 star reviews and do something about it. In this session we will talk about a system that you as a developer or marketer can set up to manage your community of users, triage their feedback, and successfully turn 1 star reviews in to 4/5 stars.

This ideology is based on three concepts: Awareness, Insight, and Mitigation. Learn how to get automated alerts for crashes, ratings, and user feedback; understand how to get insight on these areas; and lastly, learn how to deal with these data sets appropriately and use them to your advantage.

Bio

Greg Carron is the Chief Evangelist for BNOTIONS, a strategic innovation firm that are the partner of choice for organizations with the desire to disrupt through innovation. He is currently responsible for the implementation and execution of their social media strategies and encourages product adoption through speaking engagements at some of Canada's most prestigious technology conferences including AndroidTO and FITC Screens as well as other local mobile workshops.

Last year at AndroidTO 2012, he presented a session on second screen applications, co-developed a multi-user GoogleTV interactive game and discussed the current state and future of the SmartTV ecosystems. When he's not researching and blogging about bleeding edge technologies like Google Glass, 3D printing, Brain-computer Interfaces and the Internet of Things he enjoys spending time with his family and friends, playing poker and watching MMA.

Shindan
Shidan Gouran

Home Jinni Inc.

Twitter

LinkedIn

Shidan Gouran - Home Jinni Inc.

Homejinni

A Look at Android in 2016

Analysts have claimed that Android will dominate the Smartphone market in 2016. This begs the question that we know what will define Smartphones and Android in 2016. In this talk, Shidan Gouran will share his thoughts on where the Android OS is headed in its 'not too distant' evolution.

Bio

Shidan Gouran is the CEO of Home Jinni Inc., the developers of some of the first Android applications for platforms beyond mobile devices, including Smart TVs and set-top boxes. Home Jinni is an active and core contributor to the open source Android and Linux Kernel projects. Prior to HomeJinni, Shidan founded a number of companies including Nuovotel Corp., which was, at its peak, one of the largest wholesale VoIP companies in Canada and Jazinga Inc., the developers of an award winning business phone system officially sold in the Skype Store prior to Skype's Microsoft acquisition. He studied Pure Mathematics and Theoretical Physics at the University of Western Ontario.

Zach
Zach Forrester

BNOTIONS

@zforrester

Zach Forrester - BNOTIONS

Bnotions

Android for Humans: Designing Compelling Apps for Android

Designing apps that people can relate too, grow fond of, and look forward to using is critical in the ever expanding and already crowded marketplace. What are some universal elements of beloved apps? What are some avoidable pitfalls of overly ambitious designs? What kind of guiding principles can we follow to make things that people fall in love with?

Zach will be talking about his challenges, misteps, and successess designing Vū, a smart news reader app available for iOS and Android, and sharing some lessons he's learned in the process. He'll also address the broader question of what makes an app great, and how empathy and emotion in interaction design can create an unforgetable, humane experience for your users.

Bio

Zach is a Senior UX Designer at BNOTIONS (http://bnotions.com) where he crafts engaging experiences across all platforms for international brands, merging spheres of interest that Zach has held throughout his life. A lifelong interest in comic books has given Zach a deep appreciation of storytelling and artistry, while an ongoing fascination with technology has led Zach to be an explorer of cutting edge interface programming and techniques.

Adam_shutsa
Adam Shutsa

Adam Shutsa - 500px

500px

How Important is Design/UX In the Mobile World

My talk will focus on my experience with leading 500px's design on the web, iOS, and Android. I will talk about how to create and Android app that has a consistent style and user experience with the other platforms. I will be exploring similarities between iOS (7), Android, and the web. As well as the differences and what makes Android unique. I will also throw in a few broader design ideas and things I've learned.

Bio

Adam Shutsa leads the design team at 500px. Adam has worked with the Toronto based startup since the very beginning and is involved in all aspects of product design. From Android and iOS to the web and print, Adam works to create the best photo viewing experience for all mediums.

Collin_wikman
Collin Wikman

Square Inc.

LinkedIn

Collin Wikman - Square Inc.

Square

Simplicity with a Smile

Collin will be talking about Square's design culture, philosophies and practices – specifically around the topic of simplicity and efficiency. They are a design centric company that is building a financial product, a sector that has not been known for it's design.

While simplicity and efficiency are both great, I think what makes Square's design special is its "smile" factor. We want to make people smile. We want to build experiences that people actually take pleasure out of using. People should enjoy using our product. I feel this is often forgotten in the design realm and is something that I truly believe makes an app, website, product or anything successful. That will be the second and largest section of the talk.

The third section of the talk will be focusing on how we (Square) bring both of these design philosophies (simplicity/efficiency with a smile) to the android platform.

Bio

Collin Wikman is a San Francisco-based designer at Square where he works on Android and iOS apps. Collin was one of Square's earliest Android designers and specializes in mobile design. While at Square, Collin has held several leadership positions for Square's Android and iOS mobile apps and continues to develop the next generation of Square's mobile design patterns

Prior to Square, Collin worked at social media marketing startup Involver where he developed strategic designs with partnership companies like Facebook, The NFL, Procter and Gamble and NBC. Collin began his design career in high school as a freelance designer and founded his own design firm while he was a student at UC Santa Cruz.

Liam
Liam Oscar Thurston

The Working Group

LinkedIn

www.liamthurston.com

Liam Oscar Thurston - TWG

Twg

This is the (post)modern mobile world

Is Android the first truly postmodern platform? With fewer design restrictions than any other operating system it could certainly be heading that way. Join Liam Thurston and dive into some jaw dropping examples of dynamic postmodern design in Android and explore what the possibilities for the platform thanks to its flexibility around UX and navigation. This presentation maps developments in user experience design against evolutions throughout art history - by expanding on the well-trodden parallels of skeuomorphism/classical and flat/modernism, it is possible to predict a bold design future for Android as a true blank canvas for design innovation.

Liam Oscar Thurston is a graphic designer and illustrator focused on bringing branded experiences to life in an interactive context. A graduate of the Ontario College of Art and Design's Communication and Design program, Liam has applied unique visual design thinking to a vast range of solutions aimed at improving the human experience.

Bio

Leading interactive design projects with ABC News, Red Bull, and Bloomberg, Liam's experience with Nventive (a Montreal-based mobile agency partnered with Microsoft) honed his sense of efficient user experience design in the modern mobile landscape.

Having a firm grip on a pencil since birth, Liam's aesthetic sense is founded in expert craftsmanship and a unique perspective on visual culture. A fondness for animals and a passion for popcorn are subtle themes in his personal work (www.liamthurston.com). With personal illustration clients such as The Art Director's Club, Osheaga, and Scholastic books, his range of experience informs and inspires an approach to interactive design rooted in creative innovation.

Liam joined The Working Group as a designer in 2013, inspired to further innovative design thinking within the mobile web and beyond.

Dave
Dave Robinson

Rogers Communications

LinkedIn

Dave Robinson - Rogers

Rogers

For the first time in Canada, a company is capable of ushering in a digital wallet that consumers will actually use - no matter what bank, carrier or credit card they signed up for years ago. David Robinson explains why Android developers and NFC will dominate the way that retailers and consumers interact in 2014 and beyond.

Bio

Dave first joined Rogers in August 1990. In his current role as Vice President, Emerging Business, Dave identifies, evaluates, plans and executes new business concepts that are currently outside the scope of Rogers’ existing operations.

Dave and his team have lead Rogers’ mobile commerce initiatives, including a leading role in the GSM Association’s “Pay-Buy-Mobile” initiative. This brings together the financial and mobile industries to provide a clear pathway to globally scalable mobile Near Field Communications (“NFC”) payment services.

Satish
Satish Kanwar

Shopify

@skanwar

Satish Kanwar - Shopify

Shopify

Making Commerce Better

Shopify is an ecommerce platform that allows people to create awesome online stores. Shopify currently hosts over 60,000 retailers that have processed over 35 million orders generating $2 billion in online sales.

The session will explore the future of retail and how mobile will accelerate the blurring lines between online and offline. It will also include thoughts on the opportunities, challenges, and progress in mobile commerce, user behaviour of merchants and customers, and unique advantages of Android.

Bio

Satish Kanwar is a Director at Shopify, where he leads operations of the growing Toronto office. Satish joined the fast-growing startup after it acquired Jet Cooper, a user experience agency he co-founded in 2009. While at Jet Cooper, he built a team of 25 thinkers, artists, and coders designing digital products for remarkable Canadian startups and brands.

While not busy helping build the future of commerce, Satish is actively involved in the startup, design, and technology community. He is a previous organizer of TEDxToronto, Lean Coffee Toronto, and Twestival Toronto, as well as mentor at The Next 36, Startup Weekend, and MaRS.

Scott_dyer
Scott Dyer

Corus Entertainment

LinkedIn

Scott Dyer - Corus

Corus Bio

Mobile Apps in the Canadian Broadcast Ecosystem

Scott Dyer, CTO at Corus Entertainment, will discuss the impact of mobile on the broadcast business. Corus Entertainment is a integrated media company, operating 24 specialty broadcast channels (including YTV, Wnetwork, and Treehouse), 37 radio stations across Canada, and producing kids content through its Nelvana division.

The talk will look at Corus' history in the mobile space, in terms of second screen, game apps, and video distribution, and what we've learned along the way. Mobile is at the center of rapid change in the television industry, and each player in the ecosystem (content producer, broadcaster, and distributor) is evolving their business model to capture mindshare with consumers. Mobile threatens to upend traditional models and financing structures, which is particularly challenging in the regulated Canadian broadcast system. Mobile also ignores most geographic boundaries, further pressuring the traditional models.

Our experiments, both good and bad, customer data, usage statistics, learnings about iOS and Android, and the feedback we get from consumers will be part of this talk.

Bio

Scott Dyer is Executive Vice President, Strategic Planning and Chief Technology Officer for Corus Entertainment Inc., responsible for leading all of the Company's divisional and corporate technological undertakings. In this role, Scott has operational and strategic responsibility for the hardware, software, personnel and technical resources of Corus' core and new media businesses, focusing on process redesign and business intelligence across all of Corus' divisions and departments.

Scott also oversaw the design and construction of Corus' new waterfront headquarters, Corus Quay. This facility is home to more than 30 television signals, three radio stations and more than 1,000 employees. This highly advanced broadcast centre was designed to support Corus' growth in both traditional and new media, and combines best-of-class hardware and software in an integrated digital workflow.Prior to this position, Scott was Executive Vice President, General Manager, Corus

Kids. Scott began his tenure at Corus as Executive Vice President, Production and Development at Nelvana, which produces internationally renowned and award-winning children's animated content such as Babar and Franklin . At Nelvana, Scott helped guide the creative vision and technological development of Nelvana's high-calibre team of animators, developers and producers.

Trained as a mathematician at Carnegie Mellon University, Scott entered the animation business after spending three years in Utah working on visual systems for flight simulators. His first entertainment industry career saw him producing commercial effects for television at Cranston/Csuri Productions, one of the first computer animation companies in North America.

Expertise in that field led Scott to a professorship at Ohio State University, where he spent four years running a research group that applied computer animation to science at The Ohio Supercomputer Center. Scott started Windlight Studios with a group of partners in 1993, and joined Nelvana in 1997 after Nelvana acquired the Dyer-produced pilot of Emmy® award-winning CGI series Rolie Polie Olie.

Robwood
Rob Woodbridge

untether.tv

@RobWoodbridge

Rob Woodbridge - Untether.tv

Untether

Don't be a Mayfly - How to lengthen the short life-span of mobile app revenue

Nothing lasts forever - especially when it comes to mobile revenue - but it is your duty to extract as much of it as possible in the time you have. In this talk you'll hear about the most prominent sources of revenue and learn ways to increase your lead conversion, user retention and revenue lifecycle for your app.

Bio

For the last twelve years, Rob has been immersed in the mobile revolution in roles ranging from strategic advisor, board member and coach to VP Operations and President & CEO. In each of the companies he’s been involved with, he’s shaped strategy, marketing initiatives and product development to extend existing business into the mobile world — or flat out create new businesses leveraging mobile. Rob’s experience reflects how diverse the mobile industry is today — from a business to consumer mobile game company to a mobile IT solution targeting enterprises to a video podcast focused on understanding the ins and outs of developing, marketing and selling mobile applications.

Michael Lyashenko - Unity Technologies / Tasharen Entertainment

Unity Logo

Side Projects: How to succeed as an Independent Developer

As application developers, what we're paid to do and what we want to do are often very different things. But what if there was a way to align the two, do what you want, and still make a healthy profit in the process? And what if there was a way to do it solo and with little risk?

Join us as Michael "ArenMook" Lyashenko, the creator of NGUI -- a wildly popular add-on for the Unity3D game engine -- walks the audience through his experience of leaving the corporate world to make a game, and succeeding in building a one-man company whos products are now used by hundreds of thousands of developers worldwide.

Bio

Michael is an experienced software and game developer with two jobs -- one as a Senior Software Engineer at Unity Technologies, and another one as as a one-man army at his own company -- Tasharen Entertainment. He most recently designed and developed NGUI -- an immensely popular UI solution for the Unity game engine that has been used by hundreds of thousands of developers worldwide. A game developer at heart, Michael's latest game -- a fast-paced tactical strategy game called "Starlink" was well received on Google Play and was recently featured on the Amazon App store for over a month.

Dan
Dan Menard

Double Stallion

LinkedIn

Dan Menard - Double Stallion

Doublestallion

From Idea to Income: How to be successful at independent games

This presentation will share personal stories about the trials and tribulations of being an independent game programmer or starting an indie game; in addition the talk will focus on the role of developing as team and how incubators and accelerators can help.

Bio

Dan taught himself programming at the age of 12 with the desire to develop games. He soon applied his programming knowledge by developing mods for other games in community-driven teams. In 2003, he started Eternal Silence, an ambitious mod project developed for Half-Life 2's Source Engine. The development team grew to 16 volunteer developers, all working internationally, and won numerous awards including the IGF's Best Multiplayer Mod.

In 2009, Dan partnered with Valve to release Eternal Silence on Steam, now at over 300,000 downloads. After the success of Eternal Silence, Dan founded Crankshaft Games Inc., an independent studio based in Montreal, and began production on Party of Sin, released on Steam in late 2012. Quickly adapting in the face of mobile and free-to-play opportunities, Dan formed a new team of local developers that became Double Stallion Games, and joined Execution Labs, a first-of-its-kind game incubator and accelerator in Montreal.

Thiago
Thiago Costa

Thiago Costa - Lagoa

Lagoa

Bringing photo-real 3D experiences to the web using Lagoa

Description coming soon.

Bio

Thiago da Costa is the co-founder and CEO of LAGOA, a web-based platform for 3D visualization and rendering. Thiago founded Lagoa with the vision of making professional quality 3D tools accessible to everyone via the browser. Originally from southern Brazil, he started his career as a programmer and mechanical visualization artist and entered the digital content creation industry working for broadcast television. In 2007, Thiago moved to the US to work in the advertising (Nike, GM, Fox, Discovery Channel, Microsoft) and film industries before moving to Montreal to join Ubisoft as Lead Technical Director. With a broad set of skills he realized the need for an integrated physics solver and built Lagoa MultiPhysics in 2010. The teaser video gained millions of views in days and was subsequently licensed to Autodesk.

Dan_stopnicki
Dan Stopnicki

SE3D Interactive

LinkedIn

Dan Stopnicki - SE3D Interactive

Seed

Double Dragon - A co-hosted talk on game development workflow optimization

Kyle Halladay from BNOTIONS and Dan Stopnicki from SE3D will be discussing their co-collaboration SkyBound. Skybound is currently an early release mobile game, developed for the Android and iOS platform which takes the genre of infinite runners into the sky. A unique score multiplier and narrative element has also helped to define this game as both familiar yet different than similar games in the market.

The talk will centre on game production but in particular will focus on optimization techniques which helped to avoid common game design and production bottlenecks. The team will address using the Unity platform as a game development tool and focus on development challenges as they relate in particular to 3D game design.

Covering topics including kit building (modular 3D design) as an effective production tool, custom level design tools and their ability to unload level designers and how to leverage some great 3rd party tools found on the Unity app store, Kyle and Dan will share their first hand experience in mobile game production.

Bio

Dan Stopnicki has worked in the field of 3D development since 2001 as a multidisciplinary artist in roles such as animator, visual effects artist, technical artist and 3D modeler. Working with such clients as GM Canada, Nelvana, CTV GlobeMedia and ING Direct. Dan was also a founding partner in 2008 at 3Di Solutions, an interactive agency specializing in using real-time technologies in marketing implementations.

In 2013 Dan joined a new venture, SE3D Interactive, which seeks to use video games as a means of marketing communications. Dan also serves as instructor and program coordinator at Seneca College's Game Art and Animation, where he has lead Seneca's 3D gaming initiatives since 2009.

Kyle_halladay
Kyle Halladay

BNOTIONS

LinkedIn

Kyle Halladay - BNOTIONS

Bnotions

Double Dragon - A co-hosted talk on game development workflow optimization

Kyle Halladay from BNOTIONS and Dan Stopnicki from SE3D will be discussing their co-collaboration SkyBound. Skybound is currently an early release mobile game, developed for the Android and iOS platform which takes the genre of infinite runners into the sky. A unique score multiplier and narrative element has also helped to define this game as both familiar yet different than similar games in the market.

The talk will centre on game production but in particular will focus on optimization techniques which helped to avoid common game design and production bottlenecks. The team will address using the Unity platform as a game development tool and focus on development challenges as they relate in particular to 3D game design.

Covering topics including kit building (modular 3D design) as an effective production tool, custom level design tools and their ability to unload level designers and how to leverage some great 3rd party tools found on the Unity app store, Kyle and Dan will share their first hand experience in mobile game production.

Bio

Kyle Halladay is the lead Augmented Reality and Unity programmer at BNOTIONS. Graduating at the top of his class from Humber College's Game Programming course in 2012, Kyle has since worked on 3D projects for CSpire Wireless, SportChek and DX3, as well as given talks on mobile and game development at both FITC Screens and Gamercamp.

As a game developer, Kyle's interests lie at exploring the intersection between storytelling, meaningful interactivity and procedural content generation. Whenever he isn't writing code, you can usually find him playing ragtime pieces on his piano.